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Ratings explained

10: A must play game.
9 - 9.5: Amazing, defining experience. A must play (unless you dislike the genre).
8 - 8.5: Great, fun game. Memorable and just short of amazing.
6.5 to 7.5: Solid game. Room to improve, mostly a good time.
5.5 - 6: Fun if you like the genre. Didn't use the potential, but playable.





How ratings work
  • Reviews are written in three sections:
    1. Story
    2. Presentation
    3. Gameplay
  • Games are allowed to go light on only one of three sections.
  • The overall experience at the end of the review decides the review rating.
  • If the game is not fun, it will fail the entire review immediately.
Examples:
Great story, good presentation, no gameplay  Game review
Great presentation, fun gameplay, no story  Game review
No story, good presentation, no gameplay  No review


"Milfylicious", a game by Maximus.


A rating for an experience

What is a rating score truly? 
It's a metaphor for my experience with the game. 

What did I feel at the end? Did I have fun while playing the game?

Many developers spend countless hours creating their game. Seeing your game score lower than you imagined is painful after all the hard work. However, it does not mean your work is worthless. A lower score simply means my experience with the game was of a lesser quality. It means I am less likely to recommend it to my readers or people who ask me for advice. That is not the end of the world, but simply a mirror for a consumer experience. My consumer experience. And yours may differ, of course.


"One Night Stand", a short story game by Arisushi & Junior (ONS).


Longer is not always better

One of my most asked questions is: 
"How can your score game X the same as this 'sex simulator' when game X is 10hrs longer?"

The answer is managing expectations. Longer content does not equal better content. A good game tells the player what it is and what to expect. A great game does the most with the minimum it needs. You don't need 30+ hours of gameplay to tell a good story and you don't need two seasons of episodes to build a world. In fact, many developers get side-tracked and add needless elements to their game, encouraging scope creep. This is happening all over gaming, even in big budget titles.

So about sex games: If a game promises you animations to masturbate to without any story, if it's priced that way and the content is enjoyable - then it is a successful game and a good experience. If a game promises an engaging story with steamy scenes and half of the game is filler getting to what you want as a player - then that game has failed and is not a good experience. It's about creating a product that tells the story you want to tell properly.

Yes, that means that if a game is ten hours long - but five out of the ten hours are filler content, those five hours will harm the experience of the game. And the rating should reflect that. 


"Midnight Sin", a sandbox bodyguard game by Faeringames.

Please remember, gaming is a personal experience and all we are trying to do here is find the games we love. If my opinions and critiques helped you find a great game or make a good game even better - to which I'm glad to say it already did at times - AMRAVN is worth all the effort, just as the effort required for making these awesome games.

- AMRFTY